Call for proposals 3: Working digitally in the arts field

Vide-a Game

Which challenges for working digitally in the arts carry your interest?

Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software Since 2018 as a group we have organised workshops that toke place around 2 axes, a reflection on contemporary languages on contemporary video games from a feminist perspective, and the learning of video game programming by the free software Godot Engine.

Why do you want to participate in this call?

Since the episode of “Gamergate” a few years ago, and partly thanks to the work of feminist academics such as: Anita Sarkeesian (feminist frequency), among others, we now have a better understanding of gender relations in video games. Since then, a number of video games have paid attention to the staging of female characters: (“The last of us” or “Child of light” for example, others are transforming certain aspects of “game-play”, “Never alone” or “Gone home”, or modifying their graphic approach to include elements more familiar to women. There are also a number of attempts to build more collaborative environments, to experiment with other formats. So far there is still very few attempts to develop a video game format that captures feminist and collaborative principles, by transforming the modalities of video games.

How could your work on these challenges have an impact towards fairness and sustainability in the arts of Flanders and Brussels?

Knowledge transmission and appropriation of technology and media production have been key to feminist strategy over history. These processes have often been hosted in the art world as it allowing to raise debate and transform aethetic relation to key production domains such as video games while bringing toguether different skills and view points. Video games are a very dynamic media production, in Flanders and Brussels, as elsewhere they keep the same monochromous eye on its nature. Vide-a game is proposing an important apropriation of animation free software and collaboration techniques and modes of production in the art field in Brussels and Flanders, that aims to open doors and question the modalities of production in this domain. The choice of the workshop based production model allows solidarity reinforcing complementarity of skills and approaches within the group allows to bring together and value people who would otherwise have dismissed the possibility of understanding programming and animation.

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