Oproep 2: Duurzaam internationaal werken
The way we travel, the number of planes professionals take each year and the fact we travel from a city to another without experiencing what's between
The main issue here is that professionals from the cultural sector (and beyond) use to take a plane to go to a professional event over the week or the weekend, come back home for a few days/weeks and travel again. They go from their home (mostly often a big city) to another city. One idea would be to achieve to map the continent with dedicated short-term co-working space at each main train junction over Europe. People travel by plane because "they don't have time to take a train". But most of the time, by taking a train, they can : enjoy an internet connection and continue to work, they don't have to be at the station 2 hours in advance before the departure, they don't arrive at 30km from the center of the city they want to reach. Just imagine someone from Brussels, travelling to Thessaloniki and stopping to live and work for a few days in Graz and share an office with people travelling from Milan to Warsaw. This sustainable way of travel could foster many meetings, professional matching and collaborations.
By avoiding planes, international meetings could happen more often in Antwerp, Gent, Brugge or Namur or Liège instead of being hold most of the time in Brussels. Mapping and indexing creative spaces and gathering it under one project or one website - just as Airbnb but in a fair and creative way, could create a better understanding of our territories, our nature and foster local economy while lowering the impact of plane travel.
It will depend on the evolution of the pandemic and its impact on my main professional activity but definitely on evenings and weekends but if I can, weekdays would be better.
CET-Central European Time-UTC +1
Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software Since 2018 as a group we have organised workshops that toke place around 2 axes, a reflection on contemporary languages on contemporary video games from a feminist perspective, and the learning of video game programming by the free software Godot Engine.