Oproep 3: Digitaal werken in de kunsten
FINALIST: The Corpus Creative: digital accessibility as creative practice
Crawlers is interested in promoting and expanding forms of accessibility in the digital arts: in online works, and in the technologies used by creative industries more broadly. COVID has led to an accelerated blossoming of digital platforms, but accessibility measures – and their creative potential – are rarely prioritised or realised, due to both lack of awareness and resource allocation.
Crawlers is a feral, queer and disabled working group between creatives Lyndsey Walsh and Jess Cockerill. We aim to develop active, creative uses of accessibility technologies, to better engage with individuals from disabled and neurodiverse communities. We believe these technologies can drive and augment creative practice, but are often reduced to hasty translations, approached as afterthoughts. After participating in our first online digital festival, we noticed many of these tools are not easy to access and/or are inadequate for application in the digital arts. This open call will allow us to build a skillset and informational guide about accessibility that can be distributed to both creative professionals and those working in the digital arts. We see this as an opportunity to rewire the undergrowth of the internet to address digital inequality in art, as art. These tools may focus on increasing reach, creating accessibility standards for institutions and addressing the socio-political implications of digital arts accessibility.
Our work will focus on the artistic community of Flanders and Brussels. We will reach out to the local arts community and forge collaborations with local experts whose work relates to disability, accessibility, digital media and queer studies. Informed by these collaborative relationships, we will employ our own creative practices, our knowledge and skills in digital arts and our lived experience of disability and neurodiversity to create educational materials, workshops, and free digital tools for the creative community of Brussels. Our research and work seeks to open a dialogue with these audiences by approaching accessibility as a complex, evolving and ongoing effort. We hope this will inspire other creatives to use accessibility tools proactively and provide institutions with the knowledge and resources to meet the access needs of a wider audience, improve digital literacy, forge new socially conscious codes of conduct and begin a wider discussion about accessibility and inequality in the digital space.
Crawlers' email: email@example.com, phone (Lyndsey): +49 178 6730564, insta: @thecrawlershavearrived, twitter: @crawl3rs
The pandemic challenges all artists,but especially performative arts.Their biggest challenges is the adaptation of classical theater/performance into online format and lack of interaction between audience members and performers.We want to explore usage of 3D gaming technology in live digital performance as a new form of expression with emphasis on online delivery and interaction with the audience.
Levelling the playing field in terms of accessibility, resources, and opportunities in the digital arts sector for women. Through an intense R&D programme, we will design a prototype framework that can deliver online Lifelong Learning, training, education, skill-sharing, volunteering, and commissioning opportunities for women working in or wanting to work within the digital & tech-driven sector.