Oproep 3: Digitaal werken in de kunsten
I want to explore methods of distributed collaboration and how digital systems are being used as springboards to bring ideas into real life. How can virtual reality be used not just as a representational space, but as an active brainstorming space; another way of existing and thinking through material? Can collaborating this way be accessible and useful post-pandemic?
I am interested in exploring methods of creating digital networks between artists and transdisciplinary practitioners. I want to further explore this through drawing for collaborative ideation and discussion in virtual spaces. Virtual reality reminds me of an anthill because it can be seen as a portal through physical reality; one that can bring together tunnels from many different directions all culminating in a contact zone and relying on each other. With this advantage VR has in time, I am paradoxically interested in further exploring slower, sometimes redundant, less efficient methods such as freeform drawing (in VR) instead of importing readymade renders or using geometry shortcuts to create shapes. The traces made might reveal something that escaped the creator, and lead to new insights. For this reason I am interested in looking at the potential of VR for process rather than outcome, and its potential in complex collaborations that need new ways of working such as transdisciplinary scenarios.
Creating a network of artists can strengthen the connections for future collaborations, some of which will be physical and bring ideas back to Brussels. Exploring the challenges and benefits of digital collaboration can see Flanders as a contact zone or hub with a distributed mindset that allows for experimental dialogue and collaboration between international and local practitioners. Maintaining artist-run international collaboration networks for people that cannot always meet in physical reality will help keep the creative networks thriving and current, with discussions moving dynamically between local/real and digital/imaginary. This project can also aim to be sustainable by exploring inexpensive ways to utilize the benefits of VR such as google cardboard. While it seems obviously useful for connecting remote practitioners, its potential in imagining other ways of thinking about material or other kinds of space might be useful for people within the same city to collaborate in addition to their usual methods.
Alex Close - email: email@example.com
C&L verbindt kunstenaars en kunstliefhebbers in een coöperatief model. Deze directe connectie verwijdert alle klassieke tussenschotten met oog op kansen en inkomen voor kunstenaars én kunstliefhebbers. De coöperatie wil vanuit samenwerking volwaardige positie creëren binnen het huidige ecosysteem van de kunsten en bijdragen aan een meer faire markt
Some artists get frustrated and demotivated when trying to work with technology and art. The reason for this, most of the times, can be explained by the difficulty of reaching the depths of their process and actually understanding the hidden mechanisms behind a software, hardware or any technological tool. To tackle this challenge, I believe in open-source solutions and community driven creation.