Oproep 3: Digitaal werken in de kunsten
I want to explore methods of distributed collaboration and how digital systems are being used as springboards to bring ideas into real life. How can virtual reality be used not just as a representational space, but as an active brainstorming space; another way of existing and thinking through material? Can collaborating this way be accessible and useful post-pandemic?
I am interested in exploring methods of creating digital networks between artists and transdisciplinary practitioners. I want to further explore this through drawing for collaborative ideation and discussion in virtual spaces. Virtual reality reminds me of an anthill because it can be seen as a portal through physical reality; one that can bring together tunnels from many different directions all culminating in a contact zone and relying on each other. With this advantage VR has in time, I am paradoxically interested in further exploring slower, sometimes redundant, less efficient methods such as freeform drawing (in VR) instead of importing readymade renders or using geometry shortcuts to create shapes. The traces made might reveal something that escaped the creator, and lead to new insights. For this reason I am interested in looking at the potential of VR for process rather than outcome, and its potential in complex collaborations that need new ways of working such as transdisciplinary scenarios.
Creating a network of artists can strengthen the connections for future collaborations, some of which will be physical and bring ideas back to Brussels. Exploring the challenges and benefits of digital collaboration can see Flanders as a contact zone or hub with a distributed mindset that allows for experimental dialogue and collaboration between international and local practitioners. Maintaining artist-run international collaboration networks for people that cannot always meet in physical reality will help keep the creative networks thriving and current, with discussions moving dynamically between local/real and digital/imaginary. This project can also aim to be sustainable by exploring inexpensive ways to utilize the benefits of VR such as google cardboard. While it seems obviously useful for connecting remote practitioners, its potential in imagining other ways of thinking about material or other kinds of space might be useful for people within the same city to collaborate in addition to their usual methods.
Alex Close - email: email@example.com
Justine Maxelon, Els Silvrants-Barclay, Rasa Alksnyte en Ann Weckx willen een brug slaan tussen kunstenaars, die het einde van de maand niet halen en de woonzorgcentra waar honderden handen ontbreken om de bewoners een humane en levensnoodzakelijke zorg te geven. Door een pilootproject in het Brusselse op te zetten en krachten te verenigen.