Oproep 3: Digitaal werken in de kunsten
Our project seeks to focus on the untapped potential inherent in digital curatorial practices. By defining curatorship as the practice of artistically arranging the space of an exhibition, this project aims to explore the potential of tools and platforms, such as Unity Engine, to produce radically alternative online spatialities that transcend the constraints of the physical space.
Several artists have already produced exciting pieces that take advantage of the new possibilities of the Internet as a medium. However, this mediatic revolution has yet to affect not only the way art is produced, but also how it is presented and interacted with. For Digital Arts to fully develop it is necessary to explore the way digital artifacts are collected, organized and presented. As long as most online exhibitions are constituted not of transformative digital spaces, but of simple emulations of physical exhibitions, the digital arts will not be able to fully assert their autonomy from their traditional counterparts. During our studies we have approached the issue of digital curatorship from two different perspectives: practical-artistic (Lakaaysha) and theoretical-analytical (Edoardo). We are thus convinced of possessing the necessary tools to further develop this Idea as the starting point of a new way of understanding curatorship in the Digital Era.
The notion of fairness in the Arts is inherently connected to their accessibility in the current Media environment. In the Contemporary Era inequalities have an intrinsic spatial dimension. This is particularly clear in the art circuit, which is sharply divided between few global art Metropoles and a global art periphery that does not share the same access to both art consumption and production. By focusing our effort in developing a new language for digital exhibition, we create the potential for regional art realities to be appreciated on the global stage, while eroding the inherently elitist dimension of contemporary art fruition. To fully explore the potential of the digitalscapes also has an inherently sustainable dimension. If digital exhibitions were to become a credible alternative to museums, we would be able to reduce the resources and material space required for the reproduction of the contemporary art system. Instead of using art to teach sustainability, this project seeks to make the art world itself more sustainable.
Edoardo Lorenzo Cumitini (firstname.lastname@example.org) & Lakaaysha van Ewijk (email@example.com)
I would like to interconnect the powers of games, virtual reality and robots (and maybe more) to create a shared space for education, and for forming awareness of political and cultural aspects of digital literacy. For an engaging narrative frame, I would love to connect this project philosophically with the science-fiction novel "Snow Crash" by Neal Stephenson from 1992.