Oproep 3: Digitaal werken in de kunsten
When I go to a library, I enter a special space. When I go to my atelier, to the museum or the supermarket, I enter specific spaces. However, when researching digitally, there is only one space – my browser. Sure, there are tabs, but they don't help much: all my projects, all my research gets mixed, it's hard to have clearly defined digital spaces for artistic research.
I am very interested in working on the intersection of digital spaces and actual, real human bodies. We have interfaces and interactions that come from traditions – someone like Alan Kay imagined them fifty years ago, and we are living with them since. But it doesn't have to be this way. Another ways of interacting with the digital world is possible, ways that respect the artistic expression as well as our embodied existance. We just have to imagine it, dream of it, first. In my artistic practice ( https://rybakov.com/ ) you can find exactly these kind of research towards finding place for oneself, towards answering the questions of how we can live with our bodies in the digital world. I would love the opportunity to think and work with others on these topics.
If you have an atelier, you probably know how helpful it is, to just have one specific place for specific kind of work. Instead of working on your art at the kitchen table. Within the digital world, it is hard to have the same kind of spaces. If one has enough money, then it would be possible to buy additional laptops or tablets: one for each topic of research, plus one for mindless browsing. But it would be not sustainable nor fair. Instead, we might find a way to create such spaces for artistic work digitally, through careful and playful interaction design.
Michail Rybakov firstname.lastname@example.org
Artworks presented in digitally are in a battle between presenting themselves as if being seen in reality rather than the virtual space they inhabit. What would happen if a work artwork circulated itself digitally in ways that were not reminiscent of traditional mediums, rather entirely new ones and for all to access? How could this affect the way that digital art is not only shared, but created?